UCL  IRIS
Institutional Research Information Service
UCL Logo
Please report any queries concerning the funding data grouped in the sections named "Externally Awarded" or "Internally Disbursed" (shown on the profile page) to your Research Finance Administrator. Your can find your Research Finance Administrator at https://www.ucl.ac.uk/finance/research/rs-contacts.php by entering your department
Please report any queries concerning the student data shown on the profile page to:

Email: portico-services@ucl.ac.uk

Help Desk: http://www.ucl.ac.uk/ras/portico/helpdesk
Gamification of Architecture: Technological Aspects Survey
Since its launch in 2011, Minecraft , a video game now owned 1 by Microsoft, has drawn over 180 million users on its way of becoming the most popular video game ever created. Minecraft’s users create, learn and play in its virtual worlds, often contributing to the creation of the game’s infinite and highly detailed architectural environments. Like no other game before, Minecraft utilized basic gaming concepts and technologies to enable its players access to a world which was traditionally reserved for educated professionals. Its ability to engage with wider publics led to the game’s adoption by parts of the AEC industry, to the extent that it is today being used in a professional manner. Whilst Minecraft remains mostly an amateur platform, this ‘Gamification of architecture’ provided a strong precedent of how video games may inform the AEC industry. The game’s users deal with processes the industry is constantly engaged with (such as design, representation, collaboration and problem solving) without the use of any professional software to a degree it is now seen by some as a CAD tool. Wishing to further explore the technological aspects of this process, Takenaka Corporation has commissioned this ‘Gamification of Architecture / Technological Aspects Survey ’ whitepaper from Squint/Opera in collaboration with Noam Naveh (NOON) and Ava Fatah (UCL). The paper aims to raise awareness to the topic by providing a survey of current and future video games’ technological trends with relevance to the AEC industry, highlighting their potential future impact.
1 Researchers
4 External Collaborators
 More search options
Status: Complete
Topic-related Countries
University College London - Gower Street - London - WC1E 6BT Tel:+44 (0)20 7679 2000

© UCL 1999–2011

Search by