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Screens in the Wild: Exploring the Potential of Networked Urban Screens for Communities and Culture
The project investigates how the urban experience mediated through connected large screens can be designed to augment real world interactions, support communities, and promote and develop culture so as to maximise the quality of the public experience within the urban realm.This project is inherently cross-disciplinary bringing together Architecture and Computer Science. We will work in 'action research' mode engaging research organisations with the end user communities and Waltham Forest council. Through an iterative prototyping methodology we will integrate the content development, placement, local interactivity and distributed connectivity of four re-locatable screen nodes connecting Nottingham with London. This set-up will allow us to explore remote connectivity by comparing two with three and four networked nodes, creating situations and experiences that differ in their urban settings and the types of populations they support through different seasons. The screen content will be compared across different locations, allowing us to identify outcomes that are site-specific and ones that can be generalised across different sites. We will develop the screen content (such as applications and experience) and evaluate mediated public interactions around these screens by engaging with the London Borough of Waltham Forest, the local communities around all four nodes locations, and commissioned artists in definition of the research challenges as well as in the programme of research itself. These creative experiments will, however, be carefully designed to contribute to our research understanding of the dimensions of possibility and acceptance by the community. Project Objectives: 1. Public experience: We need to understand how the public will interact around and through these connected screens and how different social groups will appropriate technology under different spatial conditions. We will focus on the quantitative and qualitative appraisal of the impact on the experience of the urban space and a comparison between expectations and resulting experiences. 2. Technical aspects and design of interaction space: We will explore the impact that various interaction modes (including interactive technologies, social participation, data visualisation, information exchange, two-way audio and video, urban games, etc) have on the public experience. 3. Editorial input and management: We will need to understand how screen managers can perform editorial control, management of access, and filtering of content that will promote community empowerment and engagement.
3 Researchers
1 External Collaborators
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