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Publication Detail
Influence of Narrative Elements on User Behaviour in Photorealistic Social VR
  • Publication Type:
    Conference
  • Authors:
    Rossi S, Viola I, Jansen J, Subramanyam S, Toni L, Pablo C
  • Publication date:
    27/09/2021
  • Published proceedings:
    ACM
  • Status:
    Accepted
  • Name of conference:
    International Workshop on Immersive Mixed and Virtual Environment Systems
  • Conference place:
    Istanbul, Turkey
  • Conference start date:
    28/09/2021
  • Conference finish date:
    01/10/2021
  • Keywords:
    User Analysis, 6-DOF, Social VR, Point Cloud, Immersive Movie
Abstract
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communication. Social VR provides the possibility for participants to explore and interact with virtual environments and objects, feelings of a full sense of immersion, and being together. Understanding how user behaviour is influenced by the shared virtual space and its elements becomes the key to design and optimize novel immersive experiences. This paper presents a behavioural analysis of user navigating in 6 degrees of freedom social VR movie. Specifically, we analyse 48 user trajectories from a photorealistic telepresence experiment, in which subjects watch a crime movie together in VR. We investigate how users are affected by salient agents (i.e., virtual characters) and by narrative elements of the VR movie (i.e., dialogues versus interactive part). We complete our assessment by conducting a statistical analysis of the collected data. Results indicate that user behaviour is affected by different narrative and interactive elements. We conclude by presenting our observations and drawing conclusions on future paths for social VR experiences.
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Dept of Electronic & Electrical Eng
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Dept of Electronic & Electrical Eng
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