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Publication Detail
Ubiquitous geographic information in the emergent Metaverse
  • Publication Type:
    Journal article
  • Authors:
    Hudson‐Smith A, Batty M
  • Publisher:
    Wiley
  • Publication date:
    18/04/2022
  • Journal:
    Transactions in GIS
  • Status:
    Accepted
  • Language:
    English
  • Notes:
    © 2022 The Authors. Transactions in GIS published by John Wiley & Sons Ltd. This is an open access article under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs License, which permits use and distribution in any medium, provided the original work is properly cited, the use is non-commercial and no modifications or adaptations are made.
Abstract
We sketch a brief history of the development of virtual geographic environments which build on online gaming, three-dimensional representations of cities, and the notion that computer technologies are now so all pervasive that many different models of the same phenomenon, in this case, geospatial systems, can now be built. This enables new forms of analysis that let us explore future spatial scenarios which address key urban problems through virtual environments. These allow us to experiment with the near future and to this end, we identify three key issues. First, we look at how we can use new technologies to develop all-embracing digital environments which are loosely called the “Metaverse”; second, the development of many models which form various kinds of digital twins having different degrees of “closeness” to the real system; and third, the emergence of platform economies that are beginning to push Metaverse-like technologies into the economic world of networked markets. We conclude with suggestions that these technologies can be used to inform our plan-making capabilities, for example, through geodesign, and we suggest how we might address the key challenges that need to be addressed to make their approaches ever more relevant to urban planning.
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